I join a server and my game freezes and crashes saying: ''attempting to rejoin voice chat'' or something like that.Here are the last lines of the log file :Now you have access to server side commands for example typing: rcon. Last 2 days I have been having the same problems like firstly described. Then mostly I could remain in the server and play.<< Zur &220 bersichtYesterday, I deleted the game one more time, removed all the registery keys related to it, reinstalled it, and still not working.I would press to join a server, hear the clicking sound and wait about 40 secs to join a server. EA / DICE prevents player kicks on Official & Rankend servers, which concludes that players can only be kicked on Unranked or Private labeled servers. Hey wulf,thankyou for your helpThe sever is open and stay stable.But one problem is I cant get connection,it said 'Auth ticket failed basic validation, kicking player'.(Both my steam and hurtworld client were running,my hurtworld cilent's position is E:\Steam\steamapps\common\Hurtworld) Another problem is I cant get my sever on severlist.Please help,thank youImpossible to kick / ban players.
Log: Wwise(R) SDK Version 2014.1.5 Build 5282. Log: 0 out of 0 bytes used by permanent object pool. Init: Object subsystem initialized Log: CachePaths() took 0.02 Seconds DevDataBase: Connection to "Provider=sqloledb Data Source=production-db Initial Catalog=EngineTaskPerf Trusted_Connection=Yes Connection Timeout=2" or "10.1.20.20" failed Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 570 Log: Adapter has 1232MB of dedicated video memory, 0MB of dedicated system memory, and 2815MB of shared system memory Log: Shader platform (RHI): PC-D3D-SM3 Log: PhysX GPU Support: DISABLED Log: 86950 objects as part of root set at end of initial load. \.\Engine\Config\ConsoleVariables.iniInit: Base directory: E:\steam\steamapps\common\America's Army\AAPG\Binaries\Win32\Init: AAGame Build Info OPEN BETA - CL 180442 Log: Deleting old log file AAClient-backup-2016.01.02-12.45.01.log Init: Computer: XPOLYCHINELX-PC Init: CPU Page size=4096, Processors=4 Init: High frequency timer resolution =2.873525 MHz Init: Memory total: Physical=16.0GB (16GB approx) Pagefile=16.2GB Virtual=4.0GB Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes. Clsunlightorthosize 0 // Set.Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467DevConfig: GConfig::Find has loaded file.
Handle: 69 Log: Game class is 'AAGameMenu' Log: Primary PhysX scene will be in software. Log: GFx Warning: FontConfig - unknown map font style 'Regular' Log: GFx Warning: FontConfig - unknown map font style 'BoldItalic' DevGFxUI: UGFxInteraction::Send - CALLBACK_ViewportResized Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' Warning: Warning, Failed to find object 'Class None.' Log: LoadMap: AAEntry?Name=xpolychinelx?Team=255 SteamUGCManager: USteamUGCManager::OnPublishedFileDetailsResponse Result Success. SteamUGCManager: Successfully created QueryHandle for items published by AccountId SteamUGCManager: Sent query for published items. SteamUGCManager: USteamUGCManager::QueryPublishedUGCItemDetails Entered. SteamUGCManager: USteamUGCManager::QuerySubscribedUGCItemDetails Entered.
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